Max file D:\TKDA_build_v3\tutorial.base\data\floors\floor.max exported to d:\tkda_build_v3\tutorial.base\data\floors\globalfloor1_type3.dts
Exported on Sat Sep 15 18:52:47 2007


Config file not found.
First pass: collect useful nodes...

Processing Node bounds with parent Scene Root
Bounding box found
Processing Node base01 with parent Scene Root
Found subtree starting at Node "base01"
Processing Node start01 with parent base01
Processing Node floor2 with parent start01
Processing Node detail2 with parent base01

Second pass:  put shape structure together...

Adding detail named "detail2" of size 2 to subtree "base01".
Adding node "base01" with parent "base01" to subtree rooted on max-node "base01".
Adding node "start01" with parent "base01" to subtree rooted on max-node "base01".
Adding node "floor2" with parent "start01" to subtree rooted on max-node "base01".
Attaching object to node.
Adding object named "floor".
Adding mesh of size 2 to object "floor".
Object offset transform:
    scale:            x=1.00000, y=1.00000, z=1.00000
    stretch rotation: x=-0.00000, y=-0.00000, z=-0.00000, w=1.00000
    translation:      x=0.50000, y=0.50000, z=0.00000
    actual rotation:  x=-0.00000, y=-0.00000, z=-0.00000, w=1.00000

Third pass:  Collapsing unneeded nodes...


Add default object states...

Adding object state to 1 detail level(s) of mesh "floor".
Adding frame.
Object is visible.
2 faces, 6 verts, 6 tverts before cropping textures and joining verts
---------------------------------

Add default node states...

Adding node rotation at time 0 for node "base01".
  rotation:     x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0 for node "base01".
  translation:     x=0.50000, y=0.50000, z=0.00000
---------------------------------
Adding node rotation at time 0 for node "start01".
  rotation:     x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0 for node "start01".
  translation:     x=0.00000, y=0.00000, z=0.00000
---------------------------------
Adding node rotation at time 0 for node "floor2".
  rotation:     x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0 for node "floor2".
  translation:     x=-0.50000, y=-0.50000, z=0.00000
---------------------------------

Adding 0 sequences...


Optimizing meshes...

Optimizing mesh "floor" detail level 2.
6 verts before joining verts
4 verts after joining verts
2 faces before stripping
Using quick and dirty stripping method.
1 strips with average length 4.00 (range 4 to 4) and 0 reversals
Results in 4 cache misses

Shape Hierarchy:

   Details:
      detail2, Subtree 0, objectDetail 0, size 2

   Subtrees:
      Subtree 0
         base01
            start01
               floor2 --> Object floor with following details:  2

   Sequences:

   Material list:
   material #0: "rawCarpet3".

Checking for duplicate nodes...

Checking for duplicate objects...
